The more planes you fly over a state, the faster you will reach the maximum. Press question mark to learn the rest of the keyboard shortcuts. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Only do this if you have plenty of fuel, when not at war. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Use strategic bombers to bomb enemy buildings, including air bases. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Reply. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Oh, and you have to wait. This detection percentage is modified by other variables. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Air superiority also inflicts a penalty to enemy movement. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Well they give tons of war score for one more day. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. If yes, then what's the point in picking the day bombing branch unless you really. Jump to navigation Jump to . This is a community maintained wiki. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Are strategic bombers worth building? The maximum penalty without doctrine is 35% at 100% air superiority. Heavy fighters have a long range and powerful weapons. Breakthrough only needs to be as high as enemy soft attack (per combat width). Also, is producing lots of naval bombers and putting them on naval strike . Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? Air warfare is managed in the corresponding strategic air map mode. Through Corpo di Truppe Volontarie focus. Scout planes can only contribute up to 20-30% of intel in a given area. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. A port strike mission is an air attack against enemy ships located in a naval base. could you retest it in the arctic? An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). The actual amount is a random value up to that portion (i.e. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. Medium tanks typically offer the best of both worlds. Amphibious tanks have terrible armor, which makes them unusable. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. With 48 CAS present, the bonus would be +22.2%. hoi4 isn't an easy game, people opt to play it . The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. from air doctrines) only for that mission type get applied to the wing for that mission. I once trapped virtually the entire British navy in the Mediterranean as Axis France. So a compromise between those effects is 20-30 CW. Every plane that joins a battle produces 0.0005[13] country air experience. Overwhelming firepower (Overwhelming Firepower). Available for: All planes, except rocket interceptors, transport planes and scout planes. No point in destroying factories if they only get shot down and your troops cant push. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. All rights reserved. Wings with this mission will participate in land combat throughout the strategic region. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. @jellestuifzand Good idea, I'll do that later! As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . If your target is beyond CAS range, then you can have 10K CAS and theyre useless. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. If you spot a mistake then you are welcome to fix it. To design a template, you will first need. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Air superiority. JavaScript is disabled. 66. Pilot exercises. These apply on the small airframe, since the small airframe is used as CAS. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Up to -30% movement speed to enemy divisions. the night penalty isn't -50%, as you guessed, but -90%. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Make sure your tanks have at least 80% reliability, preferably 90%. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. on Paradox technology, Legal They are good both for protecting bombers at range and intercepting enemy bombers. Is the strat bombers worth it. 2% comes from radar. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Destroys enemy trains and supply trucks. Scout Planes perform aerial scouting and intel gathering. (Taking into account the minimum-of-1, the result is 1.84). Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. For modules, try to get more defense, without compromising range too much. The colors and interpretation of the colors is listed in the table below. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. I agree about that. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Bomb their airbases until they've no room to fly from. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 Does this modifier work ? Besides them being required for nukes, they're okay in masses, especially in the late game. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. Situational (if you need lots of PP): State Serves the Military (Fascist). A division consists of 5 combat regiments and 5 support companies. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Heavy fighters are more effective than light fighters in this role. Engages enemy fighters and shoots down enemy CAS/bombers. on Paradox technology, Legal Only worth it if you already have air superiority and sufficient CAS. If no missions are assigned, air wings will remain idle in their air bases. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. An air wing may be created only if there are sufficient planes and service manpower available. In this section, well list the most-used types. New comments cannot be posted and votes cannot be cast. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). Does this work ? But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. Naval bombers en masse are ridiculous. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? The attacking planes deal attacks against a randomly selected enemy division. Questions, Paradox . Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. CAS planes. Press question mark to learn the rest of the keyboard shortcuts. Sank the entire fleet in like 3 months. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. So having more support arty by having smaller divisions, boosted by SF (right) would be good. Read our Hearts of Iron 4 DLC guide. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Press J to jump to the feed. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Their first unique selling point is their range, which is much higher than CAS aircraft. If you build air, you do it for strategic bombing or supporting your ships. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Wings of 500 bomb the shit out of any zone. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Available for: Fighter, Heavy Fighter, Jet Fighter. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). State anti-air can also reduce air superiority in an air region. The automatically stop pilot exercises when fully trained icon will show when properly enabled. They can perform Air Recon air missions. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Bomb Scotland's infrastructure into dust and watch them all die. Damage will reduce the capacity the base can hold until repaired. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Press F1 to switch to it if you're using another view. TACs are great for their versatility. Do you think they are as important as CAS aircraft? Decreased soft attack, hard attack, breakthrough and defense. The enemy side's average division air attack is . Is this true? ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Pilot exercises can be used to gain experience for the air wing and to gain national air experience. For this guide, I have created a combat width simulator. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Naval Bombers are able to perform attacks against enemy ships. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. The capacity of an air base is shared between allies. within the strategic region by clicking on the proper button. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. The auto-repair mechanism also means that bigger wings are better. If you spot a mistake then you are welcome to fix it. Creating divisions is one of the most important aspects of Hearts of Iron IV. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. Different missions are available for different plane types. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region.